![]() ![]() When a distraction is used, all creatures always look at the real location of the event i.e.Horses will kick behind them, knocking out any person standing there and oxen will kill everybody standing before their horns. When the connected creature dies or gets knocked out they instead perform the same action as when irritated by Cooper's coin or Kate's perfume. immediately after noticing them), the enemy dies without raising the alarm and his body will also not be suspicious, causing observers to not raise the alarm. When an enemy shoots a character connected to himself before raising the alarm (i.e.Any damage dealt to a player character instantly kills a connected creature.(Unless of course the connected creature dies because of damage dealt to the character, in which case the connection breaks after dealing the damage to the connected creature and doesn't bounce anything back to the character). Hector can usually survive multiple gun shots. ![]() Player characters always die when the connected creature dies, even if e.g.Though when using his shotgun on both connected Long Coats, they will both recieve one damage from the shotgun and two via the connect and will therefore both die immediately. However, killing one of them with Hector's axe still only stuns and deals a single damage to the other. In that case, for some reason, dealing a single damage to one deals two damage to the other in addition to stunning both. The only exception is when connecting two Long Coats together.However, the stun timer is reset in both cases. If they are already stunned they also only lose one hitpoint on a connected kill, or none on a knock out.The same goes for sleeping Long Coats who are similarly only stunned and lose one hitpoint instead of instantly dying as usual. Even accident kills like falling rocks or cannons that usually instantly kill Long Coats, also throwing connected and knocked out guards off of cliffs or into water only stuns a Long Coat and in some cases (falling rocks) doesn't even cause damage.When the connected creature is knocked out they are instead only stunned and don't lose health.They are pretty much always only stunned and lose one hitpoint as if shot by a gun, when the connected creature is killed. Long Coats never die through a connection.Drowning an unconscious creature or throwing them off a cliff kills them and therefore also the connected creature.the first guard that sees it will walk to the body. It will however still be investigated as usual i.e. When an enemy is killed by an accident, the body of a connected enemy will also be unsuspicious i.e.When Hector drinks his Whiskey to heal, the connected creature is stunned/knocked out (if possible).Effects that happen instantly to both parties (for example Hector's shotgun) are transferred in both directions before the connection is canceled. ![]() (See Cooper's page for how the order of his shots is determined). Afterwards, the connection is canceled and the second enemy is just shot without any connection effect. For example, when shooting two connected enemies with Cooper, only the damage and effect of the first shot is transferred to the other enemy.
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